game thought

a record of thoughts on games and game design

Browsing the 2009 February archive

After completing my first game deconstruction, I realized one thing:

That was way too exhausting.

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I believe the popularity of Catan lies in the fact that it is extremely approachable while forcing players to make strategic decisions.

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One aspect I noticed in a game that I played today is that the final outcome very much leans on who can be the most efficient in their play. Another way to look at it is, who can execute their plan flawlessly. I made a big mistake at the end of the game that might have cost me the win.

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