Possibly because of my short stint in academia, I believe that a lot can be learned from analyzing the design of existing games. I'm primarily interested in the mechanics of the game and how they work together to create an enjoyable game. Therefore, I am going to start posting a series of design "deconstructions" where I rip the game apart to inspect the individual pieces of the game.
I honestly don't know if anything fruitful will come of this, but my hope is that a better understanding of the "fun" elements of some games may bring light to design challenges I encounter in the future.
If nothing else, I personally will enjoy the exercise, and I hope that it may promote interesting discussion.