game thought

a record of thoughts on games and game design

Browsing the topic mechanic

Partnership games are appealing to me. A lot of this can be attributed to the “high-five” factor; it’s more fun to succeed along with someone else.

However, for a partnership or team game to be successful, there needs to be the ability to cooperate without one person running the show.

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I’ve been thinking of this as a mechanic of the game of football, and am curious how such a mechanic could be implemented with a board game.

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