Browsing the topic mechanic
March 2, 2010
When considering a game that I could modify to approach the partnership design problem, I immediately considered Race for the Galaxy (RftG). Primarily, I chose this game because I am very familiar with it as my game group plays it often. Additionally, it already meets two of the four criteria I laid out in my [...]
View full articleNovember 25, 2009
Partnership games are appealing to me. A lot of this can be attributed to the “high-five” factor; it’s more fun to succeed along with someone else.
However, for a partnership or team game to be successful, there needs to be the ability to cooperate without one person running the show.
View full articleJanuary 7, 2009
I’ve been thinking of this as a mechanic of the game of football, and am curious how such a mechanic could be implemented with a board game.
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