Browsing the topic mechanic
November 25, 2009
Partnership games are appealing to me. A lot of this can be attributed to the “high-five” factor; it’s more fun to succeed along with someone else.
However, for a partnership or team game to be successful, there needs to be the ability to cooperate without one person running the show.
View full articleJanuary 7, 2009
I’ve been thinking of this as a mechanic of the game of football, and am curious how such a mechanic could be implemented with a board game.
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