game thought

a record of thoughts on games and game design

Browsing the topic deconstruction

After completing my first game deconstruction, I realized one thing:

That was way too exhausting.

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I believe the popularity of Catan lies in the fact that it is extremely approachable while forcing players to make strategic decisions.

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I believe that a lot can be learned from analyzing the design of existing games. Therefore, I am going to start posting a series of design “deconstructions” where I rip the game apart to inspect the individual pieces of the game.

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